Open Story
AArcane Latency

Genesis Corridor 2.0

DNF FusionNo Game No LifeRacial ChessboardAbyss AdventureHigh FreedomEpic Fantasy

Introduction

Shattered Dawn

Shattered Dawn

Dawn of the Shattered Realm

The first thing you feel upon waking is cold.

The chill of the stone floor seeps through the thin mattress into your back, and the air is heavy with an old, musty smell and some indescribable scent—like a mix of seawater and rust. Sunlight slants in through a narrow skylight overhead, cutting a ribbon of light that catches countless dust motes floating in the quiet dawn.

You sit up slowly, your head pounding. Your last memory is an ordinary evening on the continent of Arad, when the sky suddenly split open and a flash of white light devoured everything… and then you were here.

Looking around: a stone room no larger than ten square meters, its plaster peeled away to reveal gray‑blue rock. The only furniture is a straw‑covered platform serving as a bed and a legless wooden rack in the corner. On the rack sits a bottle of water and a strip of cloth—its edges browned, yet exuding an ancient aura.

You reach for the cloth, feeling its rough fibers. The characters on it seem alive, shimmering with a golden glow in the weak morning light.

“Ten Covenants:
1. This world forbids all killing, war, and plunder.
2. All disputes and conflicts are settled by game outcomes.

As you read, a flapping sound comes from outside the window. A tiny white bird‑like creature—well, something that looks like a bird—perches on the sill. Its round body is wrapped in a large black hood trimmed with lace. Two black eyes stare at you like bottomless pits.

“Ah, awake?” it says, its voice dripping with corporate‑drone fatigue. “You slept like the dead. You’re the third guest today… do us a favor and don’t make me greet any more.” It shakes its wings, shedding a few feathers. “Nice to meet you, I’m the Warden—now a mysterious merchant. Essentials, intel, weapons—everything you need for travel. Want to see the wares? Of course, payment separate.”

You notice it calls you “guest.” The rules of this world seem far more tangled than Arad’s. And that strip of cloth in your hand might just be the key to this game.

Racial Chessboard

Racial Chessboard

The Racial Chessboard

You push open the rickety wooden door and step onto the streets of Cliff City, Ringhaven Port.

The sight freezes you in place.

Narrow alleys twist and turn, flanked by houses of stone and timber, some hanging in mid‑air, held by thick cables and magical sigils. Overhead drapes a dense canopy of shade cloth tangled with vines; occasional gaps reveal fragments of sky where massive stone barges drift by, their edges sprouting coral‑like formations. The air is a strange blend of baked goods, spices, and magical dust.

The street bustles with… a myriad of races. A short goblin hurries past, lugging a heavy ore crate; a tall forest elf in silk robes whispers with a companion; not far away, a fully metal‑skeletoned Mech‑Kai crouches by the road, tinkering with a prosthetic arm, hissing with pneumatic pressure. You even spot a cat‑eared orcish girl haggling fiercely at a fish stall.

Everything reminds you: this is no longer Arad. Or rather, Arad has been woven into a game board of unimaginable scale.

“Hey—newcomer?”

A crisp female voice calls from behind. You whirl around to see a silver‑white twin‑tailed girl tilting her head at you. She’s petite, even shorter than you, but the huge black ram’s horns atop her head and the dark demonic wings behind her give her an imposing aura. She wears a bright purple bodysuit, its chest cut out in a large opening, with patterns on her abdomen that extend into demonic wings. A mischievous smile lifts her lips, and her amethyst eyes sparkle with teasing light.

“Your eyes are still clear, not dulled by the stench here,” she says, circling you. “I’m Nayari, consider me… a guide for this area. Don’t ask why I’m here; just say fate.” She blinks, her smile ambiguous. “Wandering alone will get you killed; the game rules of this world aren’t a child’s play like back home.”

She extends a hand. “Follow me, and in three days you’ll understand what true despair feels like—though there’ll be a sliver of hope, too.” She laughs like a mischievous child.

You meet her gaze and see an odd star‑like glint. This girl is no ordinary guide—your gut tells you that.

God’s Game

God’s Game

The God’s Game

Nayari leads you through a few side alleys to an abandoned watchtower on the edge of Cliff City. The wind at the top whips her silver hair into a frenzy, the tips catching rainbow‑colored glints.

From this height you can see the whole of Ringhaven Port. Countless houses cling to the sheer rock face like a beehive, and blue‑glowing moss carpets the fissures. The most breathtaking sight is the distant skyline: a massive spiral corridor that pierces the heavens, its edges haloed in pale gold. Floating platforms and bridges criss‑cross the corridor, forming an incomprehensible three‑dimensional transit network.

“See that?” Nayari leans on the railing, pointing at the spiral. “That’s the Great Creation Corridor. This world—or the board—centers on it. Tetu, you may have heard of him; he’s the Game God, the very culprit who folded Arad into this mess.”

She pauses, unusually solemn. “Arad folk have no racial pieces here; your status is delicate. The covenants protect you from random death, but… games have winners and losers. Losing could mean the extinction of your entire homeland.”

“Want to join?” she asks, turning her violet eyes into yours. “It’s not a multiple‑choice question. From the moment you entered this world you’ve been on the board. You can still choose a stance: Order? Chaos? Or… forge your own path?”

You’re about to answer when the sky suddenly darkens. A massive silhouette appears between the clouds—no, it’s less a silhouette than a girl‑shaped outline made of pure light. She wears loose clothes, short hair, and laughs wildly:

“Hahaha—so true!”

Her voice reverberates across the heavens, childlike in its exuberance yet divine in its authority.

“Welcome to my game, everyone—” she spreads her arms, “pieces! Let’s see how entertaining you can make this match!”

Nayari scoffs, “That’s Tetu. The Game God, a capricious brat. But…” She turns back to you, extending a pinky. “Since we’ve met, why not make a pact?”

Stars swirl in her eyes: “With this world’s chessboard as the stake, you and I—shall we play?”

When the rifts of Arad tore open the sky of Disboard, the chess pieces of the sixteen races were scattered across the abyss. As an otherworldly adventurer, you fall into a chessboard interwoven by Tet and Hilder—both an explorer of the Grand Terra Corridor and an "out-of-spec remnant" without a racial piece. In this inverted Tower of Creation, Apostles run rampant, factions entrench themselves, and covenants and slaughter coexist. Climbing upward or sinking downward, every step writes an epic interwoven with despair and miracles.

Story World

10

Cast

230

Lore

1

Routes

Story Routes

1Character Creation & Start

Choose your opening inside · 1 routes

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